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Video game performers will go on strike over artificial intelligence concerns

Hollywood’s video game performers announced they would go on strike, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections. The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

Quick Read

  • Hollywood’s video game performers announced a strike starting Friday over artificial intelligence concerns after talks with major game studios broke down.
  • The strike, the second for video game voice actors and motion capture performers under SAG-AFTRA, follows nearly two years of negotiations with gaming giants like Activision, Warner Bros., and Walt Disney Co.
  • SAG-AFTRA negotiators said progress was made on wages and job safety, but a split remains over AI regulation and protections for performers.
  • Game companies offered AI protections, but SAG-AFTRA contends that the studios’ definitions of “performer” leave some roles unprotected, treating some physical performances as “data.”
  • Without sufficient protections, game companies could use AI to replicate an actor’s voice or likeness without consent or fair compensation, according to the union.
  • Video game producers expressed disappointment over the union’s decision to strike and said they are ready to resume negotiations.
  • The video game industry, generating over $100 billion in annual profit, is significantly impacted by the strike, which affects more than 2,500 performers.
  • SAG-AFTRA members had previously voted overwhelmingly to authorize a strike, with AI concerns also fueling last year’s film and television strikes.
  • The previous interactive contract, expiring in November 2022, did not cover AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike in 2016.
  • The union created a separate contract in February for independent and lower-budget video game projects, containing some AI protections rejected by industry titans. Games under these agreements are not part of the strike.

The Associated Press has the story:

Video game performers will go on strike over artificial intelligence concerns

Newslooks- LOS ANGELES (AP) —

Hollywood’s video game performers announced they would go on strike, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections. The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a “performer” is key to understanding the issue of who would be protected. “The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement,” SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as “data.”

SAG-AFTRA committee members and members of the board gather for a news conference at the SAG-AFTRA headquarters in Los Angeles on Thursday, July 25, 2024. Hollywood’s video game performers voted to go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections. (AP Photo/Eugene Garcia)

Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said. “We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can,” Rodriguez told reporters. “We have exhausted the other possibilities, and that is why we’re doing it now.” Cooling said the companies’ offer “extends meaningful AI protections.” “We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations,” she said.

Andi Norris, an actor and member of the union’s negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies’ offer. “The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier,” Norris said. “We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer.”

The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said. Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012. The video game agreement covers more than 2,500 “off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers,” according to the union.

Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.

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